1830: The Game of Railroads and Robber Barons

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

1830 is a railroad investment and building game in the 18XX series, set in the northeastern United States and southeastern Canada. Players are stockholders in railroad corporations, buying and selling shares on a stock market while controlling corporations as president (largest shareholder). Corporations build track on a hex map, buy trains, and run routes between cities to generate revenue. The game alternates between Stock Rounds (buying/selling shares) and Operating Rounds (running corporations). The game ends when the bank runs out of money; the wealthiest player (cash + stock portfolio) wins.

Components

Setup

  1. Place the game board (appropriate side for your version).
  2. Sort track tiles by color (yellow, green, brown, grey). Place board tiles as needed for scenarios.
  3. Place private company certificates and railroad certificates in organized piles.
  4. Set train cards in order by type (2, 3, 4, 5, 6, 7, diesel).
  5. Give each player starting cash based on player count (varies by version).
  6. Determine starting player (varies by version — often an auction for private companies).
  7. Place corporation charters near the board. Place station tokens on charters.
  8. Place share price markers on the stock market.

Turn Structure

The game alternates between Stock Rounds and Operating Rounds:

Stock Round

Players take turns in order (starting with the Priority Deal holder). On each turn, a player may:

  1. Sell any number of shares (except president’s certificates under certain conditions).
  2. Buy exactly 1 share (or start a new corporation by setting its initial price and buying the president’s certificate).

The Stock Round ends when all players consecutively pass.

Operating Round

Each corporation operates in order of stock price (highest first). The president controls each corporation they lead:

  1. Lay Track — Place 1 yellow tile (or upgrade 1 existing tile to green/brown/grey depending on phase).
  2. Place Station Token — Optionally place 1 station token on a city on the corporation’s route.
  3. Run Trains — Each train runs a route connecting cities through the corporation’s track. Revenue equals the sum of city values along each route.
  4. Pay Dividends or Withhold — Either pay dividends (revenue distributed to shareholders proportionally, stock price rises) or withhold revenue to the corporation treasury (stock price drops).
  5. Buy Trains — Purchase trains from the supply or from other corporations. A corporation must own at least 1 train. If it cannot afford one, the president must pay the difference from personal funds.

The number of Operating Rounds between Stock Rounds increases as the game progresses (1 in early phases, then 2, then 3).

Actions

Private Companies

Track Building

Trains

| Type | Cities Served | Phase Started | |—|—|—| | 2-train | 2 cities | Phase 2 (start) | | 3-train | 3 cities | Phase 3 | | 4-train | 4 cities | Phase 4 | | 5-train | 5 cities | Phase 5 | | 6-train | 6 cities | Phase 6 | | 7-train | 7 cities | Phase 7 | | Diesel | Unlimited cities | Phase D |

Stock Market

Scoring / Victory Conditions

Game End: The bank runs out of money. Complete the current set of Operating Rounds.

Winner: The player with the most total wealth wins. Wealth = personal cash + market value of all shares owned. Corporation treasuries do NOT count toward player wealth.

Special Rules & Edge Cases

Player Reference

Sequence of Play:

  1. Stock Round (buy/sell shares)
  2. Operating Round(s) (lay track, place tokens, run trains, pay/withhold, buy trains)
  3. Repeat until bank breaks

Operating Round Sequence:

  1. Lay/upgrade 1 track tile
  2. Place 1 station token (optional)
  3. Run trains → calculate revenue
  4. Pay dividends (price up) or withhold (price down)
  5. Buy trains (mandatory if corporation has none)

Phase Progression: | Phase | Triggered By | Tile Colors | Trains Removed | |—|—|—|—| | 2 | Game start | Yellow | — | | 3 | First 3-train bought | + Green | — | | 4 | First 4-train bought | + Green | 2-trains | | 5 | First 5-train bought | + Brown | — | | 6 | First 6-train bought | + Brown | 3-trains | | 7 | First 7-train bought | + Grey | — | | D | First diesel bought | + Grey | 4-trains |

Starting Cash (Base Game): | Players | Cash per Player | |—|—| | 2 | $1200 | | 3 | $800 | | 4 | $600 | | 5 | $480 | | 6 | $400 | | 7 | $350 |