10 Days in Europe

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

10 Days in Europe is a route-building tile game where players chart a journey across Europe using country and transportation tiles. Each player fills a 10-slot tile holder (Days 1-10) and tries to be the first to create a connected chain where each day links to the next. The game combines geography knowledge with tactical tile management.

Components

Setup

  1. Open and place the game board in the center of the table.
  2. Place one set of tile holders in front of each player so that Days 1-10 are displayed in order, facing that player.
  3. Place all country and transportation tiles face down next to the board and mix thoroughly.
  4. Getting Started: Players fill their tile holders simultaneously (no turns). Each player draws one tile at a time, looks at it, and places it into any open Day 1-10 location. Continue until all players have placed 10 tiles. Once placed, a tile may not be moved (but may be replaced or swapped during later turns).
  5. Stack the remaining tiles face down to form a draw pile. Place the top 3 tiles face up next to the draw pile to form 3 discard piles.
  6. Select a starting player. Turns continue clockwise.

Turn Structure

On a turn, a player performs exactly one of two actions:

  1. Draw a Tile — Select the top tile from one of the 3 discard piles OR the top tile from the face-down draw pile.
    • Place the Tile — Either replace any one of the 10 tiles in the tile holder with the drawn tile (discarding the replaced tile face up onto one of the 3 discard piles), OR discard the drawn tile face up onto one of the 3 discard piles.
  2. Swap Two Tiles — Switch the position of any two tiles in the tile holder. No tiles are drawn or discarded.

Actions

Making Connections

There are three ways to connect consecutive days:

Connection Type How It Works
By Foot Two bordering country tiles placed side-by-side are connected. Bridges (solid black lines) and ferries (broken black lines) count as borders.
By Ship A ship tile placed between two country tiles connects them if both countries border the sea/ocean shown on the ship tile.
By Airplane An airplane tile placed between two country tiles of the same color connects all three tiles. The airplane must match the color of both country tiles.

Sea/Ocean Connections

Special Country Notes

Scoring / Victory Conditions

A player wins by being the first to complete a 10-day journey where, starting with Day 1, each day connects to the next day. The completed journey must meet these criteria:

The winner shows their completed journey, demonstrating that each day connects to the next.

Special Rules & Edge Cases

Variants

Variant Description
Open Hands (younger players) Tiles are placed face up so everyone can see and discuss decisions.
5 Days in Europe (younger players) Use only one tile holder (Days 1-5) per player for a shorter game.
Advanced (no swap rule) Players may only draw tiles on their turn; swapping is not allowed.
20 Days Around the World Combine with other 10 Days games for a longer journey.

Player Reference

Tile Counts:

Turn Options:

  1. Draw 1 tile → place in holder (replacing one) or discard
  2. Swap 2 tiles in holder (no draw/discard)

Connection Checklist: